此網頁僅供信息參考之用。部分服務和功能可能在您所在的司法轄區不可用。

Web3's revolutionary impact on learning: A journey from Web1 to today

Remember the good old days of Web1? The dawn of the internet era connected people from all corners of the world, allowing us to collaborate and learn from each other like never before. But that was just the beginning. With the rise of digitalization, traditional ways of life such as shopping, gaming, and learning have begun to transform.

Fast forward to today, and we are entering the era of Web3. This latest generation of the internet is set to revolutionize how we learn, communicate, and interact online. From blockchain technology to decentralized apps, Web3 promises to be the next big thing in the world of e-learning.

In this article, we'll look at the evolution of learning platforms from Web1 to Web3. Whether you're a digital native or a nostalgic old-timer, you're sure to find something fascinating and informative in our exploration of these exciting new frontiers. So, let's dive in and discover how the internet is changing how we learn and grow.

Get into Web3 today

How Web3 rewrites learning

Web1's origins: The Birth of learning management systems

The emergence of Web1 was a game-changer for education, but especially one new tool — the Learning Management System (LMS). LMS was like building blocks for learning platforms, offering educators a new way to connect with students and limitless possibilities from online learning. However, early LMS had limitations, making creating truly engaging and interactive platforms difficult. But if you look closer, FirstClass sounds like a Web1 version of Slack.

Despite these limitations, educators found that LMS allowed them to reach students in new and exciting ways. In contrast, students rejoiced that they could learn from the comfort of their own homes, eliminating (for some) the need for a long and tedious commute to school.

Looking back, we can see that LMS paved the way for what was to come in the world of e-learning, setting the stage for the groundbreaking innovations and developments on Web3 that we are seeing today.

  • WebCT: A LMS released in 1996. The platform was designed to help teachers create online courses and manage a virtual learning environment.

  • Blackboard: Founded in 1997, this LMS was used by several educational institutions in a highly centralized way to manage and deliver course content, track student progress, and facilitate communication between students and instructors. It also acquired WebCT.

  • FirstClass: FirstClass was an early LMS platform first released in 1990. It was primarily used for communication and collaboration, offering features like email, chat, and bulletin boards.

Web2's transition: A step towards interactivity

Web 2.0 learning platforms marked a significant shift from Web1 by offering more interactivity and accessibility. Unlike static Web1 sites, Web2 platforms encourage user participation with interactive features like discussion forums, chat rooms, and quizzes. These platforms are designed to be user-friendly, making it easy for anyone to participate in online learning.

Web2 learning platforms are centralized platforms hosted on a central server and accessed through a web browser. They are marked by dynamic and collaborative experiences that encourage the active participation of learners.

These platforms have transformed the online learning landscape by making education more engaging, collaborative, and accessible. Despite being centralized, the increased interactivity and accessibility of Web2 learning platforms have significantly improved online education delivery.

  • Coursera: Founded in 2012, Coursera offers 7,000 courses and specializations from top universities and institutions worldwide.

  • Udemy: Founded in 2010, Udemy offers 155,000 courses on a wide range of topics, including business, IT, design, marketing, and personal development. Rather than courses from universities, the platform's lessons are offered by independent instructors.

  • Linkedin Learning: Linkedin Learning acquired Lynda (Founded in 1995) in 2015. A paid subscription service, Linkedin Learning offers 16,000 courses related to business, technology, creative skills, and much more. Users can display completed courses on their LinkedIn profile, boosting their appeal when applying for jobs.

Web3's future: Decentralized, community-driven education

Web3 learning platforms are the latest phase in the evolution of online education. They build upon the interactivity and accessibility of Web2 platforms by adding decentralization, tokenization, and gamification. These platforms are designed to give learners more control over their data, reward them for their participation and contributions, and create engaging learning experiences using game-like elements.

Decentralization is a key feature of Web3 learning platforms, meaning a central authority or server does not control them. Instead, they utilize blockchain technology to create a distributed network of nodes, enabling learners to own and control their data. Tokenization is another feature of Web3 learning platforms, and it uses digital tokens to incentivize and reward learners for their participation and contributions.

Additionally, gamification makes the learning experience more engaging and enjoyable, using game-like elements to encourage learners to progress through the content. These innovations have the potential to revolutionize online education and create new opportunities for learners and educators alike. While we're still in the infancy of Web3 learning platforms, there's surely much more evolution to come.

Some of today's leading Web3 learning platforms include:

  • BitDegree: BitDegree is a blockchain-based platform that aims to provide learners with skills and knowledge that are in demand in the job market. The platform uses gamification techniques to make learning fun and engaging, and learners can earn tokens for completing courses that can be used to purchase goods and services.

  • Odem: ODEM stands for On-Demand Education Marketplace, a blockchain-based platform that connects students and educators directly without intermediaries. It allows learners to customize their own curriculum and access education from anywhere in the world.

  • Studyum: Studyum is a blockchain-based learning platform that combines AI facial recognition, 3D volumetric avatars, with NFTfi trading, all on the blockchain. Studyum uses its token (Stud) to incentivize educators, students, and institutions.

More equitable education for all

Web3 has all the tools necessary to positively disrupt virtually every sector in society. For learners, the latest iteration of the internet promises a more personalized, collaborative, and efficient way of gaining an education. That means big things for society at large, as education can become more equitable — giving people access to the learning pathway they need to thrive, not one that institutions dictate.

Get into Web3 today

Feeling inspired? OKX is your portal into Web3. Jump in today.


NOTHING IN THIS ARTICLE IS A SOLICITATION TO BUY OR SELL DIGITAL ASSETS. OKX DOES NOT ENDORSE ANY PARTICULAR DIGITAL ASSET OR STRATEGY. DIGITAL ASSETS HOLDINGS INVOLVE A HIGH DEGREE OF RISK, CAN FLUCTUATE GREATLY ON ANY GIVEN DAY, AND MAY EVEN BECOME WORTHLESS. YOU SHOULD CAREFULLY CONSIDER WHETHER TRADING OR HOLDING DIGITAL CURRENCIES IS SUITABLE FOR YOU IN LIGHT OF YOUR FINANCIAL CONDITION. OKX DOES NOT PROVIDE LEGAL, TAX, INVESTMENT, OR OTHER ADVICE. PLEASE CONSULT YOUR LEGAL/TAX/INVESTMENT PROFESSIONAL FOR QUESTIONS ABOUT YOUR SPECIFIC CIRCUMSTANCES.

免責聲明
本文章可能包含不適用於您所在地區的產品相關內容。本文僅致力於提供一般性信息,不對其中的任何事實錯誤或遺漏負責任。本文僅代表作者個人觀點,不代表 OKX 的觀點。 本文無意提供以下任何建議,包括但不限於:(i) 投資建議或投資推薦;(ii) 購買、出售或持有數字資產的要約或招攬;或 (iii) 財務、會計、法律或稅務建議。 持有的數字資產 (包括穩定幣和 NFTs) 涉及高風險,可能會大幅波動,甚至變得毫無價值。您應根據自己的財務狀況仔細考慮交易或持有數字資產是否適合您。有關您具體情況的問題,請諮詢您的法律/稅務/投資專業人士。本文中出現的信息 (包括市場數據和統計信息,如果有) 僅供一般參考之用。儘管我們在準備這些數據和圖表時已採取了所有合理的謹慎措施,但對於此處表達的任何事實錯誤或遺漏,我們不承擔任何責任。OKX Web3 功能,包括 OKX Web3 錢包和 OKX NFT 市場都受 www.okx.com 單獨的服務條款約束。
© 2024 OKX。本文可以全文複製或分發,也可以使用本文 100 字或更少的摘錄,前提是此類使用是非商業性的。整篇文章的任何複製或分發亦必須突出說明:“本文版權所有 © 2024 OKX,經許可使用。”允許的摘錄必須引用文章名稱並包含出處,例如“文章名稱,[作者姓名 (如適用)],© 2024 OKX”。不允許對本文進行衍生作品或其他用途。
展開
相關推薦
查看更多
查看更多